Light Infantry Armor 3D Model |
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Model's Description: Light Infantry Armor 3d model contains 58,494 polygons and 30,729 vertices. Basic armor made for a side project, the armor is to be semi-modular, additional armor elements can be replaced with another of the same type of armor, for example: Shoulders, Bracers, greaves, a breastplate can be replaced with parts from another armor set of the same type . that’s why I decided to make several texture sets. It seems to me that if I had armor on a single large texture and I would only replace, for example, bracers from another set of armor, the engine would have to load 2 sets of 2-4k texture anyway, which I think could cause optimization problems as if each element was from a different set and the engine would have to load 5-10 texture sets of 2-4k each. well, if there’s another more efficient method, I’d love to hear about it - Light Infantry Armor - 3D model by Groszeks |
Model's Textures: (45) A Texture #1 A Texture #2 A Texture #3 A Texture #4 A Texture #5 A Texture #6 A Texture #7 A Texture #8 A Texture #9 A Texture #10 N Texture #11 N Texture #12 N Texture #13 N Texture #14 N Texture #15 N Texture #16 N Texture #17 N Texture #18 N Texture #19 RGB Texture #20 RGB Texture #21 RGB Texture #22 RGB Texture #23 RGB Texture #24 RGB Texture #25 RGB Texture #26 RGB Texture #27 RGB Texture #28 R Texture #29 R Texture #30 R Texture #31 R Texture #32 R Texture #33 R Texture #34 R Texture #35 R Texture #36 R Texture #37 R Texture #38 R Texture #39 R Texture #40 R Texture #41 R Texture #42 R Texture #43 R Texture #44 R Texture #45 |
Keywords: armor autodesk-maya character substance-painter fantasy |
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