Bounty Hunter Character Bust 3D Model |
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Model's Description: Bounty Hunter Character Bust 3d model contains 17,489 polygons and 9,425 vertices. This is my second assignment of Second Year Game Art @ De Montfort University. The brief was to create a ‘Bounty Hunter’ character bust with a budget of 18,000 tris. The aim was to create a semi-realistic look by using Zbrush for a more detailed mesh, then retop in 3DS Max and texuture in Substance Painter/Designer. Since our deadline isn’t until the end of the year, I haven’t rendered in UE4 for the hand-in just yet and have used Marmoset Toolbag. I really enjoyed this project - it was a pretty big learning curve for just a few weeks project but I learned a lot of new techniques and had fun bringing my own bounty hunter concept to life! My inspiration was the Witcher 3, but with a bit of stylisation mixed in. I still want to focus on environment art next year but this was a really nice change for now, and if I did the project again I’d definitely be better set for it |
Model's Textures: (11) A Texture #1 N Texture #2 N Texture #3 RGB Texture #4 RGB Texture #5 RGB Texture #6 R Texture #7 R Texture #8 R Texture #9 R Texture #10 R Texture #11 |
Keywords: medieval bountyhunter dmugameart character 3dsmax zbrush characterdesign |
models.ripper@gmail.com |
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