Scifi Engineer (Repair Man) 3D Model |
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Model's Description: Scifi Engineer (Repair Man) 3d model contains 110,032 polygons and 57,332 vertices. The project I’ve been working on based on concept art by the talented #arielperez. I learned alot about the Production Pipline and different workflows while working on him. I also ran into a lot of thecnical issues (mainly baking, it’s always baking lol) while making this guy, and I worked through most of the hardware issues by googling, banging my head against the wall, and a ton of patience. The model was mostly done in zbrush (high poly), retoplogized and uv unwrapped in maya(low poly), normals/Ao/Curve/Thickness maps baked in xnormal, textured in substance painter and finally rendered in marmoset toolbag. I still have more updates on this dude and im planning on working on his head so stay tuned |
Model's Textures: (30) A Texture #1 N Texture #2 N Texture #3 N Texture #4 N Texture #5 N Texture #6 N Texture #7 RGB Texture #8 RGB Texture #9 RGB Texture #10 RGB Texture #11 RGB Texture #12 RGB Texture #13 R Texture #14 R Texture #15 R Texture #16 R Texture #17 R Texture #18 R Texture #19 R Texture #20 R Texture #21 R Texture #22 R Texture #23 R Texture #24 R Texture #25 R Texture #26 R Texture #27 R Texture #28 R Texture #29 R Texture #30 |
Keywords: armor arielperez maya game lowpoly gameart scifi substance-painter zbrush gamecharacter space |
models.ripper@gmail.com |
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