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  Scifi Engineer (Repair Man) 3D Model
Scifi Engineer (Repair Man) 3d model
Scifi Engineer (Repair Man)
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Model's Description:

Scifi Engineer (Repair Man) 3d model contains 110,032 polygons and 57,332 vertices.

The project I’ve been working on based on concept art by the talented #arielperez. I learned alot about the Production Pipline and different workflows while working on him. I also ran into a lot of thecnical issues (mainly baking, it’s always baking lol) while making this guy, and I worked through most of the hardware issues by googling, banging my head against the wall, and a ton of patience. The model was mostly done in zbrush (high poly), retoplogized and uv unwrapped in maya(low poly), normals/Ao/Curve/Thickness maps baked in xnormal, textured in substance painter and finally rendered in marmoset toolbag. I still have more updates on this dude and im planning on working on his head so stay tuned
Model's Textures: (30)

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Keywords:  armor   arielperez   maya   game   lowpoly   gameart   scifi   substance-painter   zbrush   gamecharacter   space 
 


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