Fallout 3D Model |
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Model's Description: Fallout 3d model contains 45,469 polygons and 23,469 vertices. Originally created as part of a Fallout: 4 mod project, this is my first foray into armor modeling. This armor is based off of the concept by Caleb Cleveland Modeled in 3ds Max and Zbrush, and textured in Substance Painter. The model contains 4 x 2048 textures. The tri count for my model is 26, 729 tris, the frame accounts for the rest of the tri count. The under frame (mechanical back, hands, and feet) are by Bethesda for Fallout: 4, and is there as my model was made around it |
Model's Textures: (23) N Texture #1 N Texture #2 N Texture #3 N Texture #4 RGB Texture #5 RGB Texture #6 RGB Texture #7 RGB Texture #8 RGB Texture #9 RGB Texture #10 R Texture #11 R Texture #12 R Texture #13 R Texture #14 R Texture #15 R Texture #16 R Texture #17 R Texture #18 R Texture #19 R Texture #20 R Texture #21 R Texture #22 R Texture #23 |
Keywords: armor post-apocalyptic retro mods powerarmor fallout4 retrofuturism substance game 3dsmax gameart substance-painter sci-fi zbrush clothing fallout |
models.ripper@gmail.com |
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