Bandit Camp 3D Model |
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Model's Description: Bandit Camp 3d model contains 867,861 polygons and 600,352 vertices. All the smaller sets were building up to this. The bandit camp was originally conceptualize for the mediterranean, pirate / magic themed level I was building in Unreal for whta I called the Amalgam game. I made the concept of a single level I wanted to make, similarly to the one I did 3 years ago, but fully with my own assets. The bandit camp is using sets of items. each set consist of 5-10 items and they share the UV map per set. I tried to logically put together items that are relatively close, so when the engine needs to load them, it will be easy, but I’m not really sure I achieved the desired effect, since now for a very small item, the engine also needs to load a larger picture. Without comaring the results in unreal with this approach and to have every item use their own UV, would take me to re-UV all items, but that’s too much work.. Here are the bandit camo in Blender, the best render I could produce with my current knowledge: - Bandit Camp - 3D model by Solear |
Model's Textures: (11) RGB Texture #1 RGB Texture #2 RGB Texture #3 RGB Texture #4 RGB Texture #5 RGB Texture #6 RGB Texture #7 RGB Texture #8 RGB Texture #9 RGB Texture #10 RGB Texture #11 |
Keywords: food torch wooden tent set medieval camp blacksmith anvil bandit campfire handpainted blender blender3d bottle |
models.ripper@gmail.com |
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