Assignment 3D Model |
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Model's Description: Assignment 3d model contains 91,312 polygons and 48,237 vertices. For an Assignment at DAE, we had to Sculpt a head from reference and make it game ready. For that we had to make and unwrap a lowpoly base that we could use to bake all the highpoly maps on using Substamce 3D Painter. This was my first time going trough this whole process and lost important time while learning. for that reason the hair is lacking refinement and details, and the back is barely touched. In the end I’m happy with the result and learned a lot. (also, The person I made is non-exhisting) Software used sculpting - Zbrush modeling - Blender Texturing - Substance 3D painter - Assignment - The Head - 3D model by Bram Verheyen (@BramVerheyen) |
Model's Textures: (11) A Texture #1 A Texture #2 N Texture #3 N Texture #4 N Texture #5 RGB Texture #6 RGB Texture #7 RGB Texture #8 RGB Texture #9 RGB Texture #10 R Texture #11 |
Keywords: portrait baked head daehowest substancepainter blender zbrush sculpture gameready |
models.ripper@gmail.com |
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